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Minecraft’s disdain for NFTs isn't unique within the landscape of big-name gaming properties. Valve has long banned NFTs, and blockchain integrations from its gaming marketplace Steam, a hotbed for trading in-game, non-NFT digital assets such as character skins. Epic Games, the creator of Fortnite, says it’s also staying away from integrating NFTs in any of its in-house titles, though it hasn’t barred games that use them from its marketplace like Valve.
Sweeney is referring to the “Fortnite Token” (FNT), which is reportedly trading on decentralized exchanges SushiSwap, PancakeSwap, and CronaSwap. A quick search for the alleged scam token on those exchanges does not currently return any results, though these decentralized exchanges enable their users to trade virtually any token so long as those users manually input the token’s contract address.
Most major business consultancies have published research regarding the viability and rise of the metaverse as a new technology in business. Based on the prevalence of this interest and the wide range of applications across industries displayed by these leading business analysts, it is unlikely that the metaverse will simply fade away as a short-term technological fad. Rather, in some way or another, this approach to connecting and building community over the internet will persist in the world of business.
The ever-growing popularity of computer games, paired with the internet’s vast potential, allows everyone to compete directly against one another on a global scale. As a result, blockchain and NFT-based shooting games have emerged over the past few years and are currently attracting the most attention. Blockchain technology can completely change how games are created and managed, and NFTs have emerged as the new standardized token for game assets.
Samsung announced yesterday that it is bridging its hardware and software for a better gaming experience, bringing the Samsung Gaming Hub to its 2022 lineup of smart TVs and monitors. Game streaming content on the hub includes Xbox, NVIDIA GeForce Now, Google Stadia and Utomik, along with apps YouTube and Spotify. Microsoft’s Xbox TV app is the most significant new addition as it is currently exclusive to the Samsung Gaming Hub and provides access to Xbox Cloud Gaming.
The “play-to-earn” concept in which game economies are set up to get players to grind to earn coins with a tangible value. The prime example of this was Axie Infinity, but even before this current crypto crash, the feudalism-style economy of that game all but completely collapsed.
Super Mario is a blockchain-based game with its native token MARIO, based on the Ethereum mainnet. Originally in the game, the player tries to find and rescue Princess Peach, but to do that Mario has to defeat a villain called Bowser.
Cryptocurrency speculation is lumped in with other highly risky ventures in a series of new U.S. Securities and Exchange Commission (SEC) videos meant to educate potential investors by comparing some investment choices with a game show.
Netmarble have their own cryptocurrency wallet called Marblex, and as this website helpfully points out, players are able to take in-game items, trade them for Netmarble’s Asterite or Territe Tokens (which are currencies you can trade on Marblex), then trade those for other cryptocurrencies.